Goose Ninja

About Goose Ninja

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So far Goose Ninja has created 22 blog entries.

Learning to Draw – Pt. 1

I have always wanted to be able to draw anything that pops up in my head. I’m always getting new ideas for games and characters, but I have never been able to explain how [...]

IGI 1 Postmortem

I want to focus on finishing all postmortems to things that I have done GameDev related, so the next couple of posts I share are going to be. Well. postmortems. This postmortem is going [...]

17 November PostMortem

It pains me how bad I am at updating my website. It’s been so long since I completed the project and I need to write it down before I forget everything. I had just [...]

Website Update

Overview I have finally taken the time needed to upgrade this website, and now I want to talk a little bit about it. There is no need to go into the finest of [...]

GBJAM-5 Postmortem

It’s been a while since GBJAM-5 ended, but I still wanted to put together a little postmortem. Just as a little reminder for myself. And maybe someone out there might find this slightly interesting. [...]

New Logo

I’m starting this post with a little fun fact. I’m horrible at keeping this page up to date. Ok, that’s not a fun fact, that’s just a fact. There has been a lot going [...]

Top 5 Unity Tips October 18th 2016

Here. Just take these #UnityTips I can’t find something original each week! Here are my top 5 favorite #UnityTips Tuesday tweets. 5. 4. 3. 2. [...]

Top 5 Unity Tips October 11th 2016

Hey. Have some #UnityTips on me. Taken from smart people on Twitter. Here are my top 5 favorite #UnityTips Tuesday tweets. 5. 4. 3. 2. [...]

Top 5 Unity Tips October 4th 2016

Another week has passed and to no one’s surprise. There was another Tuesday. And you guys know what Tuesdays bring. They bring some good old #UnityTips Here are my top 5 favorite #UnityTips Tuesday tweets. [...]

Learning Blender

Since I recently started playing around with Unity, I figured that I wouldn’t just want to make 2D games. So I started playing around with Blender so that one day I would be able [...]